How to reference the SKSpriteNode that's running an SKAction runblock?
1.objective c blocks - How to reference the SKSpriteNode ...
Description:How to reference the SKSpriteNode that's running an SKAction
runblock? ... [SKAction waitForDuration:2]; SKAction *removeDynamics =
[SKAction runBlock:^ ...
2.ios - SpriteKit - How to add objects with specific ...
Description:... .55]; SKAction *callEnemies = [SKAction runBlock:^{ [self
createEnemy];}]; ... How to reference the SKSpriteNode that's running an
SKAction runblock? 1
3.SKAction Class Reference - Apple Developer Tools
Description:18-09-2013 · SKAction Class Reference ... The block to run.
... (SKAction *)runBlock:(dispatch_block_t)block. Parameters block. The
block to run.
4.How to Create an Interactive Children's Book for the iPad ...
Description:... [SKAction runBlock:^ { SKSpriteNode * buttonStart ...
That's because there was no ... How does the program know when to run it?
That's where the infamous ...
5.How to build a game like Flappy Bird with Xcode and ...
Description:That's why we stored the sky color at ... Setting the speed to
0 means that all running SKActions are ... [SKAction
waitForDuration:0.05], [SKAction runBlock:^ ...
6.SpriteKit Animations and TextureAtlasses - CodeAndWeb
Description:If you create a folder reference, ... SKAction *walkAnim =
[SKAction ... We have to create a new SKSpriteNode only, and run the
action on it which we created in ...
7.Create iOS apps using Xcode 5's SpriteKit Game template ...
Description:... the scene references the ... the SKSpriteNode and any ...
You can create a series of actions to be run sequentially by initializing
a SKAction for each ...
8.Build an Airplane Game with Sprite Kit - Enemies ...
Description:Build and run the project and if everything went ... SKAction
*callEnemies = [SKAction runBlock:^{ [self ... { SKSpriteNode *enemy ...
9.Introduction to Sprite Kit - Huihoo
Description:•Run SKActions Scale, fade ... SKAction *showMenu = [SKAction
runBlock:^{ ... SKSpriteNode *sprite = [SKSpriteNode
spriteNodeWithImageNamed:@"ball.png"];
10.Sprite Kit Tutorial: Making a Universal App: Part 2 | Ray ...
Description:These will be used to keep a handy reference to each SKAction
so it can be easily found and reused in ... [SKAction runBlock:^ ...
That's it for this article ...
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